Rainbow Six Siege Developer Explains How Realistic Hostage Rescue Is
Ubisoft Montreal has detailed how they are working to make the hostage rescue game mode in Rainbow Six Siege as lifelike as they can. Speaking on the developer’s official website creative director Xavier Marquis and game designer Chris Lee discussed how important it was for the team that they got the experience of being a counter-terrorist operative trying to free hostages as realistic as possible. The studio even went so far as to get feedback from a real spec-ops team who had played early builds of the game. Marquis explained that: “While a lot of people on our team are veteran FPS developers, at the end of the day we’re just gamers and consulting with the real operators helps make sure that we’re doing it right. We get to ask them a lot of questions and get great feedback. Interestingly enough, they told us that if given a choice to protect a teammate or a civilian, the GIGN operator would protect the civilian. That’s some serious dedication to preserving life