New Rare Video Reveals The Making Of Perfect Dark
Right on the heels of Rare’s video revealing once and for all what the mysterious “Dream” video game was all about, the company put out another video on Christmas Eve detailing the making of their 2000 Nintendo 64 FPS Perfect Dark. One of the questions fans have always had is why Rare dropped the Bond license after Goldeneye 007 was such a big hit. This is finally answered in the video: after development on Goldeneye wrapped, the first inclination was to make a Tomorrow Never Dies game, but while it was in pre-production, they started getting all sorts of ideas they couldn’t use if they stuck to the movie’s plot. “I wish we could have more futuristic gadgets. What if this was in the future?” “We should put in a part where you control a female character.” “Hey, what if there were aliens?” Around this time their contract with MGM had to be renewed, and Rare wound up being massively outbid for the Bond license, which was now ten times