The Untold Story Of Pilotwings For Gamecube
Unseen 64, the wonderful archive of all games half-finished and unreleased, has done the impossible and dug up information on what until now was considered a myth: the Gamecube version of Pilotwings. Usually Pilotwings shows up whenever Nintendo needs to show off an impressive new graphical feature. It demoed Mode 7 in 1991, 3D graphics in 1996 and a literal 3-D display in 2011. What would have necessitated a Pilotwings on the Gamecube? As the developer behind the project tells it, they were going for a different take. Julian Eggebrecht, former head of Factor 5’s San Rafael studios, revealed to Unseen 64 that after impressing Nintendo with two Star Wars games, Rogue Leader and Rogue Leader II, Factor 5 was considering working with Nintendo directly on one of their own properties. Since they’d already proven themselves experts in the flying game field, Julian thought they should try their hand at Pilotwings, and he had the perfect spin. Inspired by the movie The Right Stuff, players would step into the role