When you have to build a game as huge as The Legend of Zelda: Breath of the Wild, it might be tempting to take shortcuts. But if you do, you might get caught…so the secret is to disguise them cleverly enough so that no one would suspect something in your new game is based on the framework of a previous project.
If you ask most hardcore Resident evil fans, what is their least favorite game? Most of the time, they will Answer Resident evil 6! because it doesn’t feel like a Resident Evil game. Capcom themselves admitted the game is action-packed instead of Survival horror because they want to get the Call of Duty fanbase. The game sold well, but it got critically destroyed by critics and fans alike. This result leads to the creation of Resident Evil 7. Mainstays like Chris Redfield, Jill Valentine, Claire Redfield, Leon Kennedy, and Ada Wong are just way too experienced and capable. They are too badass to make you feel fear.
In 2018 Jollypunch Games released Fly Punch Boom, an over-the-top fighting game and love letter to the craziest anime tropes in existence. You can power up way past 9000, turn into a fireball and sock your opponents so hard they crash into the moon. All that’s missing is Goku….well, he WAS missing until now.
Mario 64 modder Kaze Emanuar is back at it again! Previously he brought the Super Mario Odyssey hat trick into Mario 64. Then he introduced a robust level editor to the game. Now he’s created an online mode!
Two game modders who go by the handles MrBean and Chadderz have created what they’ve deemed the “Accio Master Code,” a hack for the Wii U version of Breath of the Wild that allows any object in the game to be spawned anywhere. MrBean used his new creation to create some amusing videos (they’re a must-watch and can be seen at the end of this post). Through these wacky shenanigans, he uncovered game mechanics and physics quirks nobody ever knew about, because they were next-to-impossible to recreate in the original game. Like these…..
Shortly after the release of the NES Classic, hackers found a way to alter the code of the device to accept more than just the 30 games that came with it. The hack was primitive at first, but eventually a way was found to store as many as 80 games on the Classic. The ultimate goal was to find a way to store every game, but the problem was, there was a wall that prevented this from happening: the fact that the Classic’s internal storage had a limit of 300 MB.
Sony caused a huge stink when they stopped the initiative to get mod support on the PS4, despite Bethesda working hard to try and make it happen for some time. Whether it be fan reaction, or just a change of heart, Bethesda has announced on their website that Fallout 4 and the upcoming Skyrim: Special Edition will have mod support. You can read their full statement below:
There are countless mods, hacks and unofficial sequels of Mario’s 2D games floating around the Web. But past the point when the series moved to 3D, not so much. It’s a lot trickier to rearrange the elements of a level made of polygons than it is to alter one made of pixels and sprites. However, it CAN be done.
Bethesda has revealed that Fallout 4 mods won’t be coming to PlayStation 4 anytime soon. The company has revealed on Twitter that the official beta for mod support has been delayed, with the publisher announcing that they would update players once they had more news.
Sega’s Genesis and Mega Drive Classics hub has only been out a few days, but it’s already got dozens of mods available. Like these….
When Fallout 4 first released, developer Bethesda promised that they would be bringing mod support in the form of the Creation Kit as soon as possible. While modding have already been available since the launch on PC, this new kit allows players to customize the game in the same way that players have been doing with Skyrim for several years.
The announcement came from GBATemp.net: someone by the screenname shutterbug2000 got Windows 95 running on his New Nintendo 3DS, and he provided photos and video evidence to prove it.