Review: Black Ops II DLC digest: Uprising
When Treyarch began talking about Call of Duty: Black Ops II early in 2012, it was clear that Game Design Director David Vonderhaar and his team wanted to steer Activision’s first-person shooter in a different direction. Incorporating a campaign with branching storylines, a futuristic setting and Pick Ten, a fresh take on competitive multiplayer’s Create-A-Class model, Black Ops II is arguably the most innovative and ambitious entry in the franchise to date. Question is, will the developer’s downloadable packages follow suit? Or more importantly, perhaps, will they be worth your hard-earned money?