Five New Facts About Majora’s Mask
A brand-new Iwata Asks has been published on Nintendo’s website. For those who don’t follow them, Iwata Asks is a series of roundtable interviews discussing the development of a recently-released Nintendo title, moderated by Nintendo’s president himself, Satoru Iwata. The new Iwata Asks is all about Majora’s Mask 3D, and here are five revelations discovered in the interview that no one knew before: ORIGINALLY ONE WEEK When development on Majora’s Mask began in 1999, the original plan was for the events to take place over one week. But as they worked toward that goal, they found that keeping track of every detail and event that happened over seven days was too much, even with the Bomber’s Notebook, so it was condensed into three days. None of the planned events were lost, and this is why the game’s timeline is so packed. AONUMA’S DREAM While deep in development of the original game, an exhausted Eiji Aonuma (the director) had a dream one night where he was being attacked by hundreds of