Kirby Director Reveals How Triple Deluxe Got Its Name
One year ago today, Kirby Triple Deluxe made its way onto the Nintendo 3DS, fully using both Kirby charm and the 3DS’ ability to bring out the levels to full effect. In fact, two of Triple Deluxe’s minigames were actually turned into full fledged downloadable titles. Anyway, to celebrate the anniversary of the game, Director Satoshi Ishida made a post on Miiverse revealing how the game got its name. “Well, we started with a variety of ideas. One was a title that would reflect the game’s theme of an adventure through floating islands. Another idea was to use the letter ‘X,’ since this is the tenth traditional Kirby platformer. “We also wanted to find a title that reflects the game’s full use of Nintendo 3DS features, such as the 3D function, motion sensors and StreetPass. Something short and catchy that we could use all around the world. That’s how we came up with the title ‘3DX’ – in other words, ‘Triple Deluxe!’” He then went on to talk about the