If you haven’t heard of or just haven’t gotten around to checking it out, you better haul your bum over to Good Old Games as their 2013 Summer Sale has but two and a half days remaining. They have a wide selection of indie games and slightly-older triple-A titles that you might have missed on-sale, many running for 50-75% off. And on an awesome side-note, you’ll be supporting a great, no-DRM game source. Thank you, GOG.
The 1999 ahead-of-its-time adventure game, Outcast, could be looking to reboot. A recent press release revealed that the founders of the original game’s development studio, Appeal (which went bankrupt during the production of a sequel for the PS2), have grouped together and purchased the rights to the franchise from Atari. A revival is in progress and more news can be expected soon.
When the vision of a low-cost, flexible gaming console open to anyone who with a dream of developing, a large number of people flocked to stand behind it. It brought about the birth of the Ouya, the Android-based, hackable bit of hand-sized hardware that was released this week with reasonable success. Though the Ouya itself still has quirks to be worked out, its story alone ought to have reminded the corporate world of those things which the core of the gaming crowd has always supported – the freedom for anyone to choose and create.
Red Barrels’ survival-horror game, Outlast, has made the leap to PS4. As you explore an offbeat asylum over run with secrets and abominations, you’ll no longer be limited to a monitor. The new developer’s first title was initially developed as a download for the PC, but now will be coming to console as well as Sony pulled the independent game on-board not long before E3. Watch some footage from the game’s E3 demo-booth below:
On Friday Bethesda posted a list of price changes for digital content in regards to various titles. It might just be time to pick up that game or add-on you and I have been stingily waiting for.
If you missed out on Ubisoft’s E3 conference last week, you probably missed out on the unveiling of a new and unique episode in their long line of Tom Clancy-derived games: The Division. The story unwinds as follows:
A current Microsoft research project, Illumiroom, could offer a new way to use the Kinect. Now, before you roll your eyes, let me say there would no requirements of no dancing in the middle of your living room, nor any shouting at your TV. Instead, Illumiroom offers an interesting way of extending the level of immersion of great games by pushing the visual environment past the confines of your TV. Here’s the promotional bit.
After Tesco Direct’s Call of Duty leak debacle last week, Activision has gone ahead with an official press release on the next installment of Infinity Ward’s Call of Duty franchise, this one titled Ghosts.
If you haven’t heard about Red Barrels and are a Ubisoft fan, you perhaps should have. A new, independent game studio, based in Montreal and founded by veterans from both Ubisoft and Naughty Dog, Red Barrels’ ranks are filled with talented individuals with a history for making good games. Their pitch?
Today Bethesda announced their plan to release a Skyrim Legendary Edition on June 4th. Luckily for all of us cheap people who wait months for this sort of thing, the edition will include the most up-to-date version of the game, as well as all three pieces of currently-released DLC (Hearthfire, Dawnguard, and Dragonborn). It’ll be available for the Xbox 360, PS3, and PC at $59.99.
Ubisoft recently released a new trailer for the next installment in their long line of Tom Clancy games – Splinter Cell: Blacklist. Check ‘er out below.
When Lionhead unveiled their final installment of Fable, or at least the last to have Peter Molyneux on board, hearts fell at the realization that it would be a Kinect game. Yet, after working through the game’s entirety, that’s undeniably not the issue with the final product. Fable: The Journey is a fantastic addition to the Kinect library and a good bit of fun that utilizes the Kinect’s motion-tracking extremely well. Detailed environments with that signature Fable stylization, a good sound track, and carefully conceived controls transform it into a great on-rails shooter. Yet, as a possible end to a franchise of RPGs, it falls short when standing beside its predecessors. A storyline that tried to accomplish too much in too little time, in a game that is little more than a group of prescripted battle sequences, proved to be the deadweight that sunk the game. This is not the climactic close to a franchise that prided itself on choices and scope and pushing limits.