Seventh Console Generation: Top 5 Lessons
Here are the top 5 things we’ve learned from the 7th Generation of the Wii, Xbox360, and PS3:
Here are the top 5 things we’ve learned from the 7th Generation of the Wii, Xbox360, and PS3:
Is there such a thing as a perfect MMO? Aren’t people and gamers different themselves and don’t we all have different tastes? How can one game appeal to all of us? How can the MMO make a comeback especially after having so many failures these past couple years and having the successful ones slowly crumble?
Sandbox games are some of my favorite types of games because they give you the freedom to explore, take chances, find new things, and have unique experiences. I think the days of linear gameplay are slowly coming to an end or at least being revolutionized in such a way that gamers never feel the gameplay itself has become linear. Don’t Starve thrives in this environment where the creators plop you into the game and wish you the best of luck.
The best-selling console of all time and the console that really defined my mid-gamer generation, is about to meet the great bin of heaven. Sony is officially, after 13 years, calling it quits with their PS2 console and is stopping production. People have rumored that the PS4 is coming out next fall and if so this may be a way to free up resources so that Sony can ramp up production and be prepared for the imminent launch next fall.
Are we missing any important categories? Do we have any now that are too general that need to be removed? Besides the issues of categories, can you have two games win the same award, or not give an award because no games earned it?
Commonly in Video Game culture there comes a discussion of how games today are just far too easy and they’ve developed this way to make it easier for the masses to play games. This idea perpetuates the notion that gaming has only gotten bigger because it has dumbed down so that non-gamers(Whoever they are) can get excited about playing games.
Everyone has an intrinsic way they love to fight or compete. Asymmetrical Gameplay takes advantage of that. People that love weapons or magical powers that give them faster attack will gladly play that way even if it means having to play with less health.
It’s very hard to pinpoint all the reasons a game is good. Sometimes what makes it good for one person has no effect on another. It seems like the best way of figuring out how to make a good game is to look at the ways of ruining a game and then analyze how game designers can avoid such mistakes in an effort to create good games. This list could probably include more than 20 points but just to make it easier to digest and to start a conversation on the topic it’s simply best to go over the top five. These are the best ways a developer can ruin their game:
Time and time again we ask ourselves if we’re wasting our time by playing games. There are literally millions of websites, tweets, blogs, and personal stories of people complaining that games waste their lives. There are also people cheering and writing about how they have ditched games forever and have become more productive as a result. They feel as if they’ve won their life back.
I read a very interesting article on the BBC’s site about how humans are born fair and how the idea of fairness is really unique to humans.
So what is a D.L.C? Simply put, it’s an extra add-on to a game that the game didn’t originally come with. It doesn’t have to cost money, as many free DLCs have been released before, but in general because the content costs money to produce, Game studios tend to charge for it.