Why Did Sonic Origins Turn Out Buggy?
Reviewers of Sonic Origins, the highly anticipated remaster of the hog’s most classic titles, are not happy. While the overall presentation is nice, they’ve been pointing out the various glitches and bugs throughout the games that weren’t present in the originals. An outsider might ask how Sega could possibly mess this up, if all they had to do was dump some ROMs into a menu. The cynic would reply, “Sega always finds a way.” But there’s a bit more to it than that. For one thing, Sonic Origins is NOT a ROM dump. It’s a legit rebuild of Sonic 1, 2, 3 and Knuckles from the ground up, using the Sonic Mania engine. The developers of that engine, Headcannon, also created this remaster and says they are aware of the bugs, but that not every single one is their fault. Developer Simon Thomley says they “asked to do major fixes near submission,” but they were denied the opportunity because of “submission and approval rules.” So it sounds like bugs were