Video game hacker Kaze Emanuar has been a thorn in Nintendo’s side for several years now. He’s an expert at cracking apart the code to Super Mario 64, and has created mods for the game that introduce new characters, alternate power-ups, and sometimes entirely new unofficial sequels. Kaze has made more than one Mario 64 styled game entirely on his own…some are quite good, and even function on original N64 hardware.
When the Playstation 2 first hit the market, game hardware companies were finally starting to take serious preventative measures toward piracy of software. After seeing what happened with Sega and its accidental feature of taking any burned CD, Sony made sure the PS2’s architecture was locked tight…at least, so they thought.
The Playstation Classic was released December 3, to mostly negative reviews — partly due to the lackluster lineup preinstalled on it. Last week it was discovered that the Classic ran off the open-source emulator PCSX ReARMed, and that the menu for this emulator could be accessed by simply plugging in a keyboard.
By now it’s no secret that the Playstation Classic isn’t what anyone was hoping for. I have yet to see a good review, either from respected websites, disrespected websites, or fans on YouTube. No one is satisfied with the tone-deaf game selection, the lack of options, or the poor emulation. All that’s left is to break the thing open.
How long did you figure it would take before somebody figured out how to hack into the Nintendo Switch Online program to install more games into its NES emulator? This time, it took less than 24 hours. The evening after NSO launched, denizens of the hacking community revealed their screenshots and videos.
A hacker who goes by “jamchamb” has discovered a built-in NES emulator hiding in the code of the original Animal Crossing for Gamecube. That may not sound surprising at first, but we’re not talking about the specific NES games you can collect in Animal Crossing. We’re talking about a specific item in the game that, it turns out, was once capable of playing ANY NES game — reading directly from the memory card.
Hacker Tom Murphy has pulled off the unthinkable: he’s gotten Super Mario World, a Super NES game, to run on an NES console — a real one.
Mario 64 modder Kaze Emanuar is back at it again! Previously he brought the Super Mario Odyssey hat trick into Mario 64. Then he introduced a robust level editor to the game. Now he’s created an online mode!
It took ten years, but someone found a dummied-out extra play mode in Mario Kart Wii — the game released BEFORE Mario Kart 8, with a “Wii Wheel” accessory because extra peripherals were in at the time. It was one of the Wii’s biggest sellers, but somehow an extra section remained hidden all this time.
When Nintendo released Super Mario Maker for the Wii U in 2015, everyone started asking what could be next. Was a Mario 64 Maker in the future? There’s been the usual silence from Nintendo on that end, but one fan decided not to wait.
Shortly after the release of the NES Classic, hackers found a way to alter the code of the device to accept more than just the 30 games that came with it. The hack was primitive at first, but eventually a way was found to store as many as 80 games on the Classic. The ultimate goal was to find a way to store every game, but the problem was, there was a wall that prevented this from happening: the fact that the Classic’s internal storage had a limit of 300 MB.
The announcement came from GBATemp.net: someone by the screenname shutterbug2000 got Windows 95 running on his New Nintendo 3DS, and he provided photos and video evidence to prove it.