I first came across my newest interview subject, Sheila Lussier, when I was looking up the 1990 film Dick Tracy on the Internet Movie Database. Seeing her listed in an uncredited role, I clicked on Sheila’s name and found a very intriguing filmography with work in some of my favorite 80s and 90s projects. Looking beyond acting, I saw that Sheila has also worked as a model, a journalist, a director and a jewelry designer. When I saw that she was Facebook friends with my friend and 2020 interview subject Deborah Dutch, I knew I would be interested in interviewing her. I reached out to Sheila via her Etsy page, and we spoke late in January about her long and diverse career. I hope you all enjoy getting to know this versatile and incredible talent.
People, if you own Super Mario Odyssey, and you’ve opened up the Metro Kingdom, NOW is the time to tackle the Jump Rope Challenge. Trust me on this.
One of the highlights of the past couple Games Done Quick marathons is the showcase of ACE tricks. ACE stands for “Arbitrary Code Execution” and it’s a method of using a glitch to allow the user to manipulate a video game’s data in real time, allowing for theoretically anything to happen. These are usually accomplished with the help of a TASBot (a program that automatically inputs pre-determined data into a game), because the act of entering the code is usually too complicated for a human.
According to a new YouTube video from user MagicScrumpy, it’s possible to beat The Legend of Zelda in four minutes. This may be one of the most in-depth explanations of a glitch I’ve ever heard. You are told exactly what happens in specific terms, and it takes eleven minutes to explain in full. It’s okay if some of it goes over your head.
Remember last April when a glitch in Paper Mario was discovered that would take 416 years to execute if attempted? The same man who discovered that glitch has unearthed another one. It turns out plenty of time-related bugs exist in the game due to no scripted limit being placed on them.
Recently a new world record was set for fastest completion of the original Super Mario Bros game, from beginning to end with no assistance. It’s assumed now that it will take a long time for anyone to best this man’s time, if it’s even possible, since tool-assisted speedruns have only achieved a faster time by milliseconds. Getting a time of just under four minutes in SMB requires an absolutely flawless playthrough, as well as the successful execution of a tricky Bullet Bill glitch in level 8-2. This glitch bypasses the pole-slide animation and makes a time under five minutes possible.
All the Pokemon you can eat — if you act today.
It depends on your definition of “beatable,” really, since you never face Bowser, but there is a way to skip to the credits sequence of Super Mario World in five minutes if you can execute a precise mutli-step process that initiates a glitch.
It’s been lamented that the modern-day ability to fix post-release bugs in video game software via download patches is more of a curse than a blessing. Blessing in that, back in olden days, a damaging bug would have been unfixable at the manufacturing stage. Curse in that the ability to easily send out these fixes has made the gaming industry lazy and willing to ship their physical titles chock-filled with bugs, some of them even dangerous.
It seems that the year’s biggest blockbuster may have a potentially fatal flaw!