There was a Tomb Raider game released for the Game Boy Advance in 2003. Subtitled “The Prophecy,” it was a sidescroller much like its Game Boy Color predecessors, because no one figured a 3D Tomb Raider could be done on the underpowered handheld. Turns out they were wrong.
game boy advance
There were a lot of games planned for the Game Boy Advance that never made it, and one of the more interesting and ambitious plans was for a first-person flying shooter game based around the Dune license. The developer, Soft Brigade, eventually lost the license and renamed the game “Elland: The Crystal Wars,” but the project did not see completion before the GBA’s shelf life expired.
Early last decade, Nintendo released a port of Super Mario 3 to the Game Boy Advance, confusingly titled “Super Mario Advance 4: Super Mario Bros. 3.” This version of the classic platformer had some hidden levels within that were all-new, never seen before, and created just for that release….but you needed a peripheral attachment to unlock them. The E-Reader, to be specific, Nintendo’s strange experiment that put data on cards and had you run them through a scanner attached to the GBA. Without the E-Reader — which few people bought — you couldn’t play those levels at all.
In 2002 Nintendo released the E-Reader, a quirky device that let the Game Boy Advance read data from swiped cards. The data would unlock content, add information to games or sometimes even contain entire games themselves. The concept never fully caught on, but before it was discontinued, Nintendo used the E-Reader as a method of unlocking hidden content in Super Mario Advance 4 (which was Super Mario Bros. 3). Since few people owned an E-Reader, few people got to see these new levels, created by Nintendo, for one of their most classic games.
Over the past few days, a new video depicting what appears to be a prototype for a Mario Kart game on the Game Boy Advance has been going viral. The demo itself looks very early and not all that fun to play, but what’s interesting about it is the fact that it uses two different Mode 7 planes to create a greater illusion of depth. This necessitated changing the angle so that not all of the approaching track could be seen.