Part of the problem of doing video game adaptations is that it can be hard at times to mimic what happens in the games. Whether it be through story, locations, mythology, or even what is going on via the gameplay. This was a problem at first for the upcoming Assassin’s Creed film, but as time went on they knew that to truly make this an Assassin’s Creed film, they had to nail the fighting style of the assassins.
Singularity – The advent of Artificial Intelligence that exceeds that of its human creators. Along with becoming smarter than humans, these computers and machines also gain sentience and break free from the control of their human creators. Civilization is forever changed – but for better or worse is up for debate.
Over the next ten days, I’m going to be taking an in-depth look at Destiny, the beta and everything else to do with the build of the game that’s currently being loved on the PlayStation 3 and 4. I’ll be updating this page on a daily basis with new information, based on what I’ve come across, enjoyed and hated in the game. I intend to look at the different game modes and mission types as well as other features like Grimoire and the Destiny Companion App.
There’s an unhealthy perception in the gaming industry that the PlayStation Vita is struggling, and that it lacks a solid library games. In actual fact, there has never been a greater time to pick up a Vita; here I’m going to run down why now is the time to strike to pick up Sony’s handheld beast and counter some of the lingering questions surrounding the portable console.
Gaming has always had its benchmark titles; those games that stand out head and shoulders above the rest, those that set the trends other studios work towards or try to best. These seminal titles are considered to be the benchmarks of which other games, and sequels, are judged; particularly within specific genres. Every so often, with increasing rarity in an industry which relies heavily on sequels and franchises, a game comes along and sets a new benchmark.
There was some slightly worrying news for gamers from Australia and the UK today as EA were charging for game demos on Xbox platforms. Game demos seem to be on the decline as a whole, particularly on consoles; head into the PSN or Xbox store and you’ll be doing well to find a demo for the latest, or a forthcoming, release. In Australia and the UK however, EA seemingly attempted to take things to a whole new level by charging gamers a fee for demos.
Video games have come under much scrutiny, but like all new media, researchers, news outlets and concern individuals have taken it upon themselves to find a relation between senseless mass murders and violent video games.
It’s been a hell of a journey. Two years ago, the first Rocksmith came onto the scene, but was unfortunately loaded with problems like poor menu design, commonplace issues with lag (not always eliminated by analog audio solutions in some setups), and some detection issues not necessarily tied to player skill.
Armed with Controllers’ KB and Stapesy are back for our Friday feature to play one of the most peculiar side-scrolling beat ‘em ups ever made.(more…)
In spirit, The Wolf Among Us is not such a grand deviation from Telltale’s previous endeavor, The Walking Dead. Their art style is similar, they are both adventure games with deviating routes, they are both tied to comic series in one form or another.
It’s the final day of the working week, which means it’s time for our Armed with Controllers Friday feature!(more…)
Attention, readers of The Paranoid Gamer; we owe you an apology. Due to unforeseen circumstances involving a laptop and an accidental coffee spillage, we were unable to post our regular Armed with Controllers feature last Friday. This melancholic cloud has a shimmering silver lining, however, as it means we can bring you a double dose of engaging gameplay, deadpan quips and English accents this week. I believe this calls for an elated “yay”. (more…)