The Ultimatest Battle Interview – Game Designer Nicolas Eskenazi
PopGeeks recently had the chance to speak with Ediogames communication director, Nicolas Eskenazi, who served as the game designer for the new indie game release for Steam, The Ultimatest Battle. The new release is a free-to-play, competitive 2D real-time arena shooter that features a mix of elements from strategy, shooter and arena brawling games akin to Worms, Team Fortress 2 and Super Smash Brothers. Eskenazi took some time to talk with PopGeeks about why The Ultimatest Battle is the anti-“Pay to Win” game to check out. PopGeeks: What would you say was the “ultimate” goal in the conception of The Ultimatest Battle? Nicolas Eskenazi: Ediogames was created by a team of friends enthusiasts of video games, we wanted above all realize a game “by gamers, for gamers”. Our goal was to create a new concept based on principles that players are already used to, for an instinctive handling and a maximum of fun. Being ourselves players we wish that UB transmits our “gamer’s ethic”, that is why we emphasize the