Eric Cochonneau, former Associate Art Director at Electronic Arts Tiburon, has recently revealed screenshots and artwork taken from Redemption, a third-person Crytek game that never got the chance to see the light of day.
Crytek have recently stated they have no intentions of bringing Crysis to the Wii U, however it is interesting to see that they have experimented with the system…
In a recent interview on CVG, Crytek’s director of creative development Rasmus Hojengaard detailed his hopes for the next generations of consoles. First he covered how he would prefer to work with hardware that made the developmental process itself less difficult. As many of us have been made aware over the years by various development studios, some of the current consoles (most notably the PS3), are extremely cumbersome to develop for and can cause needless strain on the creative process. He said: [quote]The worst thing that can happen is they make something that’s very complex for developers, regardless of how awesome it might theoretically be. So getting hardware that allows you to quickly get prototypes up and running, and any kind of scalability they can offer will be great as well, as long as everyone has that scalability and not just a select few.[/quote] Rasmus then went on to talk about the recent widespread rumors that have been popping up lately about Microsoft and Sony implementing a new system to block
Electronic Arts Inc and award-winning developer Crytek GmbH, announced today that the critically-acclaimed, single-player campaign from the PC hit Crysis® is now available for purchase on Xbox LIVE® Games on Demand 1600 Microsoft Points and on October 5 for PlayStation®Network at £15.99. Gamers can now play with improved Nanosuit gamepad controls and fine-tuned combat as they take full advantage of CryENGINE 3®’s visual optimizations in this thrilling downloadable version of Crysis for consoles, which also has full stereoscopic 3D support.