Always-on: Not Always Awful
If you are any sort of gamer, you’ve probably heard about the “demonic” and “communist-esque” always-on products. Over the past years, this thought train has been drilled in many skulls, but is it honestly that bad? I mean sure it’s inconvenient to most gamers, but will it really mean the end of gaming as a whole and bring on an age where no internet means no games? The most recent and memorable game to have suffered from said issue is the now-infamous SimCity, which suffered tumultuous server issues on the day of its launch. This game was flooded by controversy, vastly overshadowing any positive news about its development just because of the always-on DRM. Nasty, unwashed internet nerds cried because big, bad EA had the nerve to make changes to an IP that belonged to them. And sure the opening week of SimCity was bad, but what did you expect from a game that had 12 million pre-orders in a span of six months? Who could possibly have predicted that so many people would order and play this