Super League Gaming Sees Dramatic Surge in Users, Community Engagement, and Hours of Gameplay Across Multiple Platforms
Super League Gaming (Nasdaq: SLGG), a global leader in competitive video gaming and esports entertainment for everyday players around the world, has recently experienced a sharp, significant increase in new users, gamer engagement, and gameplay hours across all platforms. During this time of social distancing and mandatory shelter in place orders, passionate video gamers around the world are seeking to connect with others around the games they love.
“Over the past two months, particularly with all live sports at a standstill, we have seen a major uptick in those seeking a competitive outlet turning to esports and other online gaming communities to fill the void,” said Ann Hand, Chairman and CEO of Super League Gaming. “We have seen dramatic increases across the board, not only in registered users, but in the total number of gameplay hours spent across the Super League network of platforms. This tells us what we’ve known all along – competitive gamers want to connect with each other online. These increases are accelerating our growth plans, are increasing our forms of monetization, and should eventually lead to increases in our revenue. Now, more than ever, gaming is proving itself to be fairly recession-proof. In times of belt-tightening, it is the smaller affordable luxuries that endure.”
To date, these significant increases include:
* The number of new registered users grew 20% in March, versus the typical 6% – 7% in the prior months;
* Minehut, Super League’s Minecraft community, saw 550,000 unique players in March, 300,000 of those between March 16-31, and is currently on pace to see over 600,000 in the month of April;
* There have been roughly nine million hours of gameplay, including five million in March alone, in the first quarter of 2020, compared to 15 million total gameplay hours across Super League’s platform in all of 2019;
* Super League’s Instagram and Tik Tok channels saw a record level of viewership in March with over 30 million views across both;
* Framerate, Super League’s social video network had the highest number of views and the highest follower growth rates within the Gaming Media category on Instagram, according to data from Tubular Labs.
“In these challenging times, video gaming is in a unique position to fulfill a critical need in a world where in-person interaction is being drastically limited,” said Mark Jung, Super League Board Member, founder of IGN Entertainment, and former COO of FOX Digital. “As a result, we are seeing unprecedented growth in traffic as we provide a much-needed social outlet for families and friends who can participate in competitive and community experiences while safely sheltering at home.”