It seems that the Sparks Unlimted, who will be developing Capcom third installment to the Lost Planet series, are now hiring for a new title.
According to a job posting by Sparks Unlimited, the game will run Unreal Engine 3 and will be a 3rd Person Action/Slasher genre with horror.
“Spark Unlimited is an independent software developer currently focused on cross-platform, current-generation console games with well-established AAA franchises. We are in full production of LOST PLANET 3 for CAPCOM JAPAN. We are also in pre-production on another, unannounced established console franchise that is creating a bold new take on the 3rd Person Action/Slasher genre.”
Spark is looking for an experienced Lead Combat Designer to join us in making a breakout hit based on an established console franchise. This is an opportunity for you to have a hand in creating a bold new take on 3rd person action slasher with horror elements for the PS3 and Xbox360. The Lead Combat Designer must own the quality and goals of the Combat team and lead the group to accomplish their goals. The ideal candidate is an outstanding designer with a proven track record designing and balancing combat, player controls, and AI for AAA third-person melee action games. Must have a thorough knowledge of game design theory and tools pipelines, possessing strong leadership skills, production-sensibilities, and the talent to produce and implement the highest quality work.
• Work closely with the Game Director and leads to develop a combat system that feels visceral, fast, and fun.
• Minimum of 5 years as a combat designer, or similar role, on current generation and previous generation consoles.
• Melee Combat system experience with player mechanics and AI behaviors.
• Understanding of sword fighting combat tactics, martial arts and weapons.
• Unreal 3 level building and scripting experience on a least one shipped console product.
Along with this it has also been confirmed that the game may feature some sort of multiplayer or co-op
Lead Gameplay Engineer
-Develop and maintain network ready code to ensure that it meets multiplayer/coop functionality and requirements, including but not limited to client/server state replications, latency, synchronization, cheating, etc.