Sole is an indie game where you are the literal light in a dark world. We mean you play as a light source, roaming around the blacked-out remains of a once proud civilization. What happened to them? You, as light, are on the case. Maybe you can bring the world back to life if you play well enough.
The score to Sole was created by Maryland’s Nabeel Ansari, a music technology software developer for Impact Soundworks. He created the entire soundtrack, and now it’s for sale.
“Writing the score to Sole has been a long personal journey, and very much parallels the narrative mechanic of the game itself,” says Ansari. “The direction and tone have changed drastically throughout the five year process, ironically settling back onto the initial vision we had long ago, which was to create a work paying tribute to the renaissance of aesthetic-driven or ‘art’ games like Journey, whose composer, Austin Wintory, served as a mentor to me throughout the scoring process.”
“I also delved deep into my personal philosophy, re-examining my notions of artistic merit, originality, perfectionism, and self-acceptance. I think I definitely needed those many years of growth and self-discovery in order to finally make the full circle and make this score my own.”
Ansari used several resources to craft Sole’s score, including live performers. The track to the game’s river sequence features Michaela Nachtigall on violin, Kristin Naigus on bass flute, oboe, and english horn, and Laura Intravia on alto flute, flute, and piccolo. Another track, “Scholars Long Gone,” utilizes choral singing.
The soundtrack to Sole is being published by Materia Collective and is available from these storefronts.