Why Tomb Raider won’t appear on the Wii U
Creative director Noah Hughes told TrueGaming that the Wii U’s unique interface did not match the company’s goal to deliver the same experience for all platforms. In other words, Crystal Dynamics wants the game to feel and play the same on all platforms.
[quote]I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces. Having said that, it’s something that I think we would want to tailor the experience to if we were going to do it. All three are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface, that’s something as a gamer I love, but it’s something you don’t want to do half-heartedly as a developer.[/quote]
Humble words from creative director Noah Hughes. The reboot will raid it’s way to the Xbox 360, PlayStation 3, and PC on March 5, and will be the first in the series to feature a multiplayer component, which will also include quite a number of different gameplay modes.
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