In our modern era of gaming, especially with the ability to make stunning graphics and update gameplay mechanics, it’s not unheard of for a game or franchise to get remastered for newer gamers to play. In fact, in recent memory, every major console publisher (Microsoft, Sony, Nintendo) has done this in one form or another. At E3, Microsoft announced the latest of these re-masterings with Gears of War: Ultimate Edition. However, it was announced that the Ultimate Edition would only use the first Gears of War game, and not the entire trilogy. This struck many gamers as odd, and it left many wondering why this was happening, especially after another key Microsoft franchise, Halo, had a complete collection of every major title. Well, Epic Games studio head Rod Ferguson revealed at a panel during SDCC (via Gamespot.com) that the main reason for the single title remaster is due to time constraints.
“It’s really hard work [to remaster an entire series],” studio head Rod Ferguson said. “It takes a long time.” He continued, “It took us in the end 16 to 18 months to do the first one, and to try and do three games … how many people would we need to have? It just wasn’t logistically or physically or technically possible. For us it was really about what can we do, what can we focus on.”
You have to respect that, as many will note that such care was not taken with the Master Chief Collection. As a result, the collection came out with numerous bugs and glitches that made fans cry out in uproar. So clearly this crew is trying to make sure this remaster is done right the first time.
Gears of War: Ultimate Edition is due out for Xbox One on August 25.