What about the Gaim Summer Special that's suppossed to be shown this or next week.
As for Knight,he got nerfed,but it's not like his moveset wasn't an overpowered IXA Burst Mode moveset in the first place.
BW is like that due to better budget and less characters to work with + Most of those are already known from CH,so it's not totally fair to give it praise without acknowledging CH's advancements first.
Anyway,been playing Heat The Soul 6,aka what's touted to be the best Bleach fighter before SONY lost the license and...it really fits the formula of CH indeed as it seems like Eighting tries to make their anime games progress like that,starting from incompetent button mashers to more fighter-like games while keeping the theme.
If they could add the systems I added some pages ago plus add some sort of combo refinement of the system to be more like HTS 6's[each character has around 20 different combos,not counting a neutral,back,up and down system,compared to CH's back,forward,neutral and side system,which leaves one side out and hampers aerial combat a bit].Also,some sort of Soul Codes system for CH...make into some sort of Rider Refinement system,not unlike the one presented in Super Hero Mode but much better.The Gauges are already functioning like the Souls in HTS,we could have a Custom Gauge right about now.
HTS 6's biggest draw was more about it being secretely actually good,with the refined combat being up in front of our faces,but not really needed to play the game,as the Bleach lovers had the game set in easy as a default format.CH could do the same and up the AI in later difficulties tremendously and make it a decent challenge.