[PSP & DS] All Kamen Rider : Rider Generation 2

draewon

Lurker
- New Rider finishers:
3. Ibuki - Ongekikan - Reppū
4. Todoroki - Ongekigen Retsurai
5. Zanki - Ongeki Shingen - Retsuzan
(Zanki has low health, but has strong powers)
6. Skull - Hissatsu Kick (The one in Movie War Core)

Eternal appears as a boss, he has a finisher as well - Bloody Hell Blade (inserting 26 T2 Gaia Memories then unleashing the high energy ball)

When Fourze meets Eternal, Eternal says 'You want to be my friend? Good guy! Interesting!'

that's actually their weapon's names, their actual finisher are
-ongekisha: shippu issen
-ongekizan: raiden gekishin
-ongekizan: raiden zanshin

is there a possibility that you must fight skull first before having him playable? just like eternal

bummer that all we have is the cut fuuto tower-launch energy ball finisher for eternal, but that might mean his rider kick will be an in-game move, which is still awesome, i wonder how the eternal requiem maximum drive will work in the game, if they implement it (since only accel, skull, W, and the dopants will get affected)

and i can totally see how you unlock characters in this game now: "befriend" all enemy riders using fourze, unless stated otherwise...

EDIT:wait...since bosses can do finisher now, if it were the same way as RG1(instantly activated, no need to connect with a certain attack like CH) that might mean that the players are essentially dead meat when the bosses do that, especially in diffs harder than easy since their normal attacks in RG1 is already through the roof unless you really grinded your characters defense levels
 
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K

Kamen Rider IXA

Guest
New blog's entry about Zeronos. Need translations.
And Gills in!
ss01b.jpg
 
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KuugaX

Supreme Warrior-Kuuga
Gills.. after years he's finally in a game again :thumbs: hm.. I wonder will we see Kamen Rider Delta again? :laugh: -waits for the final update-
 

draewon

Lurker
Gills.. after years he's finally in a game again :thumbs: hm.. I wonder will we see Kamen Rider Delta again? :laugh: -waits for the final update-

let's just hope that they also brings a more exciting gameplay this time around, all this character reveals and yet no gameplay videos so far made me fear that all they did is just this:add more characters, some of which will be neglected to the point of unplayable, just like the previous game

also, kuuga seems to gain a new gimmick, he now has the kuuga icon on his player gauge, perhaps now his new perk is the form changes?(the thumbs up gimmick, funny as it was, is quite useless), agito doesn't seem to have one though, seems that his form changes are just special attacks...
 

KamenRiderUNDERGROUND

HAPPY BIRTHDAY!!! SUBARASHI!!!!
that's actually their weapon's names, their actual finisher are
-ongekisha: shippu issen
-ongekizan: raiden gekishin
-ongekizan: raiden zanshin

Thanks for correcting me. I never knew much about Hibiki finishers, I know the Kanji but thought putting Engrish would be better, ah well.


New blog's entry about Zeronos. Need translations.

Don't think it says much. Just saying it's Rider Ability is Deneb which turns him into Vega Form. Someone do please correct me if I'm wrong.
 
[ame="http://www.youtube.com/watch?v=hwoPN-6701M&feature=g-u-u"]http://www.youtube.com/watch?v=hwoPN-6701M&feature=g-u-u[/ame]
Here's the newest Trailer!
 

Khaiden

Heroes are forever
So Rider 2 did not get a helmet update. I was about to call them lazy but then I saw everything else.

King Dark!
Black Satan Grunts!
Updated finishers for everyone!
Everyone looks great!

I thought that wasn't Amano's voice for a moment, I dare say he's even more screamy than before.
 
K

Kamen Rider IXA

Guest
Looks like IXA Rising and Stronger's Charge Up in. And Exceed Gills isn't.
 

KamenRiderUNDERGROUND

HAPPY BIRTHDAY!!! SUBARASHI!!!!
SAYOKO!! :buttrock:

- Fourze Meteor tag seems to be Rocket Drill + Elek Meteor
- Proto-Birth confirmed with Breast Cannon finisher.
- Knight Survive confirmed for additional finisher
- Double can FORM CHANGE INTO FANG JOKER?! This isn't ganbaride...
- Rocket states confirmed
- Some old Riders have their moves improved, e.g. Ryuki getting his Dragon Rider Kick with Dragreder
- Gatack's finisher is Rider Cutting instead of Rider Kick

This is seriously lots of update from RG1. Must play this. :thumbs:
 

draewon

Lurker
some weird stuffs/mistakes and notes from the trailer:

-rocket drill space kick lacks radar module
-gatack's clock up had PUT ON voice effect instead(wish the real put-on gimmick is added, though its unlikely)
-OOO probably only got gameplay updates for existing forms, since the medal selection is unchanged from RG1, no putotyra, brakawani, or super tatoba ATM
-several attacks have "stop motion" during its meaty animations, which makes them safer to perform(seen on nigo's spinning attack)
-skull are introduced immediately as the good guy, you got me there, bamco
-team finishers are not just 2 riders doing their stuff separately anymore, which good, super tatoba might have a place as fourze+OOO's team finisher because of this

all in all, the animations are still quite jumpy/not as smooth as i hope it will be, and we haven't seen much normal attacks performed, so i can't really comment whether the actual gameplay had been improved or not
 

Herman the German

Treasure Cards of the Underworld
some weird stuffs/mistakes and notes from the trailer:

-rocket drill space kick lacks radar module
Wait, since when was RADAR a requirement to that attack? It doesn't even DO anything so might as well not have it in there. o_O

all in all, the animations are still quite jumpy/not as smooth as i hope it will be, and we haven't seen much normal attacks performed, so i can't really comment whether the actual gameplay had been improved or not

A YouTube video with it's framerate capped isn't really much to gauge animation-smoothness by and besides, the animations in the first game were already some of the smoothest on any system ever, as far as sprites are concerned. o.o
 

Thunder025

Active Member
Rocket Drill Kick only use Rocket & Drill Module.

Rocket Drill Space Kick use Rocket, Drill, AND Radar Module.

Actually Rocket Drill Uchuu Kick and Rocket Drill Kick are exactly the same the only difference is that one is in space. The Radar switch was on ONLY the first time and that's because Gentarou was talking to Kengo.
 

KamenRiderUNDERGROUND

HAPPY BIRTHDAY!!! SUBARASHI!!!!
Rider Rocket Drill Space Kick NEVER required the Radar module. Fourze did not use it against Scorpion. The reason why he used the first time was just to keep in contact with Kengo and he just didn't switch it off.
 

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