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This year marks the 10th anniversary of Dragon’s Dogma, the action RPG released by Capcom for PS3 and 360. It was one of the first attempts by a Japanese studio to mimic the Western RPG style — nameless protagonist, lots and lots of places to explore, realistic visuals, etc — and though it wasn’t a smash hit, it was successful enough for Capcom to think about a follow-up at some point.
That day is today: introducing Dragon’s Dogma II. The original game’s director, Hideaki Itsuno, appeared in a YouTube livestream (archived below) to discuss his past as a developer, his history with the original game and his hopes for the new one. He revealed that Dragon’s Dogma II would be made with Capcom’s internal RE Engine, but not much else other than that (the game’s early).
Itsuno says he had been thinking about creating a game like Dragon’s Dogma since back in 2000. At the time, he’d been assigned to the Devil May Cry series, and worked on the second, third and fourth games, but all the...
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