Cardfight!! Vanguard Discussion Thread

Well they want us to catch up faster. If we had to make a gap for EB04 and EB05 we'd be even further behind because by estimate BT12 should be around summer 13.
 

Kaji Motomiya

PARTY HARD
Some updates regarding TD08 and 09 and BT10.

First, BT10:

[hide]
1F3CN

Eraser, Dragonic Decendant
Grade 3/Twin Drive!!/Narukami - Power 11,000/Shield/Critical: 1
AUTO [LB(4)]: (CB1, choose 3 cards with "Eraser" in your hand and discard it) When this unit's attack fails to hit, you may pay the cost. If you do, stand this unit, and it gets Critical +1. You cannot use this skill again in this turn.
ACT [V]: [CB2-only cards with "Eraser" in the name] This unit gets Power +5000 until end of this turn
CONT [V/R]: Lord

1F3CV

Eraser, Gauntlet Buster Dragon
Grade 3/Twin Drive!!/Narukami - Power 11,000/Shield/Critical: 1
AUTO [LB(4)]: During your Main Phase, when your opponent's rearguard is sent from (R) to the Drop Zone, this unit gets Power +3000, and Critical +1.
ACT [V]: [CB2-only cards with "Eraser" in the name] Your opponent chooses and retires one rear-guard unit.
CONT [V/R]: Lord

1F3EB

Bad-End Dragger
Grade 3/Spike Brothers - Demon/11000 Power/No Shield
Auto (LB4): When another «Spike Brothers» rides this Unit, choose up to one of your Vanguards, and during this turn, it gains 10000 Power and gets: "Auto (V): When a «Spike Brothers» Rearguards attacks, that Unit gains 10000 Power until the end of Battle, and then that unit is placed at the bottom of your Deck.
Auto (V): When this Unit is boosted by a «Spike Brothers», it gets 2000 Power during the Battle.
Continuous (V/R); Lord
>It works on all your rear-guards
Jesuschristhowhorrifying.jpg

1F3Hu

Grateful Catapult
Grade 3/Spike Brothers - Ogre/11000 Power/No Shield
Auto (V) LB4: [CB(2) & Choose one "Grateful Catapult" in your hand and discard it] When this unit attacks a Vanguard, you may pay the cost. If you do, select up to 2 «Spike Brothers» from your Deck, and call them to empty (R), and shuffle your Deck.
Continuous (V/R): Lord
Yeah...you can just ride this on Dragger for bullshit shenanigans...

1F3Jw

Dudley Mason
Grade 2/Spike Brothers - Giant/9000 Power/5000 Shield
Auto (V/R): [CB(1); Choose one «Spike Brothers» and discard it] When this unit's attack hits a Vanguard, if you have a «Spike Brothers» Vanguard, you may pay the cost. If you do, search your Deck for up to 1 «Spike Brothers», call it to an empty (R), and shuffle your Deck.

1F3MW

Dudley Phantom
Grade 1/Spike Brothers - Ghost/6000 Power/5000 Shield
Auto (R): When this unit boosts a «Spike Brothers», during this battle, the boosted unit gets Power +4000, and when this Battle Ends, put this unit at the bottom of your Deck.

1F3KU

Blaster Blade - BURST
Grade 3/Royal Paladin - Human/10000 Power/noshield
CONT: Your rear-guards cannot Boost this unit.
AUTO: [CB:(2)-only cards with the clan "Royal Paladin"] When this unit atacks, you may pay the cost. If you do, this unit gets the combined Power of all front-row rear-guards until the end of turn.
AUTO: When this unit attacks a Vanguard, it gets Power +3000 until the end of battle.

Earth Gunner
Grade 3/Dark Irregulars/10000 Power/No Shield
AUTO [V/R]: When this unit is boosted by a <<Dark Irregulars>>, this unit gets Power +2000 until end of that battle.

Dragon Dancer Stomry
Grade 1/Narukami/6000 Power/5000 Shield
(Auto) (V/R): When an opponent's Rearguard is retired, this Unit gains 3000 Power until the end of this turn. (Demonic Dragon Madonna, Joka clone)

Holy Edge Knight
Grade 3/Gold Paladin/10000 Power/No Shield
AUTO [V/R]: When this unit attacks a vanguard, if you have a <<Gold Paladin>> vanguard, this unit gets Power +2000 until end of that battle.

Soft Tank Sloth
Grade 1/Great Nature - High Beast/6000 Power/5000 Shield
Auto: [SB2] When this Unit Retires due to an Effect, you can pay the cost. If you do, flip 2 face-down cards in your Damage Zone face-up.[/hide]

And now to TD08 and TD09.

[hide]
12249_10151298089322235_883441022_n.jpg

New stuff

Dignified Gold Dragon 「ディグニファイド・ゴールド・ドラゴン」
Grade 3/Twin Drive!!/Gold Paladin - Power 10,000/Shield/Critical: 1
Auto [V] [LB(4)]: When this Unit attacks the Vanguard, it gains Power +5000 until the end of Battle.
Auto [R]: When this unit attacks a Vanguard, and you have a «Gold Paladin» Vanguard, this unit gains Power +2000 until the end of battle.
Unilateral replacement for Gigantech. Gross, power creep.

Liberator of Kings, Fallon 「王達の解放者 フアロン」
Grade 2/Intercept/Gold Paladin - Power 9000/Shield 5000/Critical: 1
Auto [R]: When this card attacks, and you have a Vanguard with "Liberator" in its name, this unit gets Power +3000 until the end of battle.
New Archetypes based on names. Golds is Liberator. Notice how they're not for crossrides but it makes them anti-crossrides, just so vanilla decks can still compete.

1F3o2

Solitary Liberator, Gancelot 「孤高の解放者 ガンスロッド」
Grade 3/Twin Drive/Gold Paladin - Power 11000/noshield/Critical: 1
AUTO (LB4): When another «Gold Paladin» this Unit, select 1 of your Vanguards, it gains 10000 Power during this turn, and select up to 3 of your «Gold Paladin» Rearguards, they gain 5000 Power during this turn.
AUTO (V): When this Unit attacks the Vanguard, it gains 2000 Power during that Battle.
CONT (V/R): Lord
Horse **** broken card that replaces Soul Saver dragon, gives Golds another 11k body, and makes Duke instantly broken.

1F3vF

Eraser, Vowing Sword Dragon 「抹消者 ボーイングソード・ドラゴン 」
Grade 3/Twin Drive/Narukami - Power 11000/noshield/Critical: 1
[AUTO] Limit Break 4:When a «Narukami» rides this unit, you may choose one of your opponent's front row rear-guards, and retire it, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord
(This is the most fair card you will see today)

Discharging Dragon
Grade 3/Narukami - Thunder Dragon/10000 Power/No Shield
Auto (V) (LB4): When this Unit attacks the Vanguard, this card gains 5000 power during that battle.
Auto (R): When this Unit attacks the Vanguard, if you have a <<Narukami>> Vanguard, this Unit gains 2000 Power during this battle.

Eradicator of True Flames, Kougaiji
Grade 1/Narukami/6000 Power/5000 Shield
{{{Auto (R): When your opponent has 3 or more crds in their Damage Zone, when this Unit boosts a <<Narukami>> Vanguard, that Vanguard gains 4000 Power during that battle.}}}

Dragon Dancer, Veronica
Grade 2/Narukami/8000 Power/5000 Shield
Special Intercept.

Dust Storm Eradicator, Tokou
Grade 1/Narukami/7000 Power/No Shield
Activate (V/R): [CB1] During this turn, this Unit gains 1000 Power.

Eradicator, Thunderboom Dragon
Grade 2/Narukami - Thunder Dragon/10000 Power/No Shield
Vanilla

Also ~ Narukami reprinted triggers ALL with Eradicator in their name below

Assassinating Eradicator, Suusei
Grade 2/Narukami/8000 Power/5000 Shield
Auto (V/R): [CB2] When this Unit's attack hits the opponent's Vanguard, if you have a Vanguard with "Eradicator" in its card name, you can pay the cost. If you do, select 1 of your opponent's Front Row Rearguards and retire it.}}}

Lightning Blade Eradicator, Zeem
Grade 2/Narukami - Demon/8000 Power/5000 Shield
Auto (V/R): When this card attacks, and your opponent has 2 or less Rearguards, this Unit gains 3000 Power during this battle.

Kay Clone for Eradicator
Bedivere Clone for Eradicator
Narukami Bors clone (This is actually a bit worrying since Retire clans usually can't hit stage 3)

Thunder Fist Eradicator, Doui
Grade 1/Narukami/6000 Power/5000 Shield
Auto (R): [SB1] If this Unit boosts "Eradicator, Gauntlet Buster Dragon", you can pay the cost. If you do, the boosted Unit gains an additional 5000 Power.

Martial Arts General, Daimu
Grade 3/Narukami/10000 Power/No Shield
Auto (V): At the start of your Main Phase, you Soul Charge and this Unit gains 2000 Power.
Activate (V): [CB5; SB8] For each of your Rearguards, you can retreat up to an equal number of your opponent's Rearguards.

Demonic Dragon Battle Berserker, Jandira
Grade 3/Narukami/10000 Power/No Shield
{{{{Auto (R): When a Grade 3 <<Narukami>> Rides, this unit gains 10000 Power during this turm.}}}}

Eradicator of the Ceremonial Bonfire, Castor
Grade 1/Narukami/7000 Power/5000 Shield
Auto: When this card appears in the Vanguard or Rearguard Circle, if your opponent has 2 or fewer Rearguards... {{you can discard 1 <<Narukami>> from your hand, then draw 1 card???}}

Eradicator, Strike Dagger Dragon
Grade 0/Narukami/5000 Power/10000 Shield
Auto: Pioneer
Activate (R): [Choose a unit named "Eradicator, Strike Dagger Dragon" and a unit named "Sword Dance Eradicator, Hisen" from your Rearguard Circles and put them into your Soul.] If you have a unit named "Conquering Eradicator, Zuitan" on your Vanguard Circle, search your Deck for up to one card named "Eradicator, Dragonic Descendant", ride it, and shuffle your Deck.

Sword Dance Eradicator, Hisen
Grade 1/Narukami/6000 Power/5000 Shield
Auti (R): [SB1] When this Unit boosts "Eradicator, Dragonic Descandant", you can pay the cost. If you do, that Unit gains 5000 power during this battle.

Conquering Eradicator, Zuitan
Grade 2/Narukami/9000 Power/5000 Shield
Auto (V/R): When this Unit's attack hits the Vanguard, if you have a Vanguard with "Eradicator" in its Card Name, you can target 1 of your cards in your Damage Zone and flip it face-up and Soul Charge 1 card.[/hide]

So yeah, Narukami from BT06 to BT10 finally getting that needed boost. Rumble Gun is good, but the only good G3s in Narukami are Vermillion (not THE BLOOD, that's a terrible card for a Crossride) and Rumble Gun.

Copy and pasted from the VMundi forums
 

Rider Kick

Just a passing through Toku Fan....
Hey guys, I'll be writing another Vanguard article once Daiyusha Super Robo deck is released here in the US.

Currently the Henshin Justice Unlimited deck(Enigman) has a 20/1 match rate at my local shop were I am currently 3 week straight store champ. :D
 
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So, just curious... is anyone here that plays Vanguard from SEA and can get access to the Japanese cards? Or better yet, can buy stuff of off Yahoo! Auctions Japan? >.>
 

Kaji Motomiya

PARTY HARD
So with Sets 5 and 8, TD07, and EB01 in English, all of Season 1 and half of Season 2 is complete (Set 9 in June, Sets 4 and 5 an unknown date because they are skipped for 6, the first English set for Season 3).

What do you guys think of the new Season 3 gimmick, Break Rides and "Special" costs (Costs that involve Archtypes rather than effects involving archtypes...there's a difference).

Link Joker is coming up in Set 12 and its own Trial Deck, TD11, Dimension Police gets its first Trial Deck in TD12, and TD10 released this June to introduce the new Shadow Paladin archetype, Revengers.
 

Kaji Motomiya

PARTY HARD
Dude...the time it takes for them to release sets in English is the same time it takes for them to release stuff in Japan. Always within a month apart. That's not their fault, they're pretty consistent with their stuff.

For example.

Bushiroad began their Season 3 run with TD08 and TD09 in January. They then released actual Season 3 cards in February with BT10, and continued in March with EB06. Then BT11 came out in April. They skip May and continue with a June release with TD10 (SP) and TD11 (Link Joker) as a double release to make up, and July with BT12. August also gets a double release with TD12 (Dimension Police) early on and a manga EB set, EB07, for OTTs in later August.

On average, Bushiroad consistently releases at least once a month. In English, they've been doing the same to catch up. You can't really expect them to pump out results because they started later in English. Since they skipped to Season 2 with TD05 and TD06 and BT06, Bushiroad has been constant with their 2012 releases by the same month average. It isn't a matter of them being slow, it's a matter of you being impatient.
 
I'm talking about the things we're behind. They've said they want us to be roughly one set behind Japan at some point.

We are missing:
[HIDE]BT09 (Soon out in English)
BT10 - No Date in English
BT11 - No Date in English
BT12 (Soon out in Japan)
EB04 - No Date in English
EB05 - No Date in English
EB06 (Soon out in English)
Daigo Set ~
Fighter's Collection (I believe this was left to be a Japan exclusive set because one of the cards in this set is the EB06 Sneak card)
TD08
TD09
TD10 (Soon out in Japan)
TD11 (Soon out in Japan)[/HIDE]
That's a lot of things we're missing and I even left out some things. They could at least push things more together or at least make actual sets monthly releases until we're about to catch up.
 

Kaji Motomiya

PARTY HARD
You were saying?

[hide]Extra Booster Pack Vol. 4: Infinite Phantom Legion

Release date: September 06, 2013

Extra Booster Pack Vol. 5: Celestial Valkyries

Release date: September 06, 2013

Trial Deck Vol. 8: Liberator of the Sanctuary

Release date: October 4, 2013

Trial Deck Vol. 9: Eradicator of the Empire

Release date: October 4, 2013

Booster Pack Vol. 10: Triumphant Return of the King of Knights

Release date: October 25, 2013

Booster Pack Vol. 11: Seal Dragons Unleashed

Release date: December 13, 2013[/hide]

They're totes skipping November because of October trips release, but you're also totes jumping the gun on the whole "they're slow" thing. We still had the rest of 2013 to go.

And three of the thnigs you listed are yet to be released: TD10 and 11 in June, BT12 in July, and and TD12 in August. You can't expect them to pull a TD05/06/BT06 again because that actually messed things up. Just be patient, because we're not exactly far off from the Japanese releases.
 

Limit Break

Meteor, Ready?
I think the way they're handling it is a heck of a lot better than they handle Yu-Gi-Oh in America. That game is a complete mess in the west compared to Japan. Bushiroad is handling American Vanguard pretty well, actually. Probably the best Japanese TCG handling I've seen since... ever.

I just wish they'd give Megacolony more support. I love the insect mafia theme, but they desperately need some updating. I'm glad at all the Tachikaze support recently, though. Robot Dinosaurs are nice too :buttrock:
 

ArcAce

Ready! Fire!!
Link Jokers are going to wreak alot of havoc on a whole bunch of Meta and non-meta decks with their Lock skills. You cannot use that Locked unit for an attack, boost, intercept, skill activations, swap positions, cost requirements, and cannot replace it by calling a unit on top of it. This only last til the end of your turn, but is enough to disrupt your play style severely if you can't work your way out from the Link Jokers' Lock skill.

Crossrides branded with "Я" are not Link Jokers, but do use Lock as well, but for cost requirement. So far, Vowing Saber Dragon, Amon, and Luquier, are the only ones so far with such.

http://bushiroad.fm/post/en/2521/Link+Joker+a+mysterious+power.html
 

Kaji Motomiya

PARTY HARD
Link Jokers are just Megacolony, but better. Low costs for Locking the opponent, compared to the costs to just Resting your opponent.
 

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