I'm fine with a place like the Land of Light being all CGI and I'm not against the use of CGI as a whole. That said, there is really no excuse for using all CGI-backgrounds for locations like the Monster Graveyard, K76, or Planet Dent, especially when Tsuburaya has shown themselves perfectly capable of gorgeous canyon sets like this one from Nexus.
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The Visual Translation System, on the other hand, is a whole other story. From what I have seen, it severely hampers a director's ability to be as wildly creative as so many Ultra series episodes often are and it completely destroys opportunities for the kind of beautiful location shooting you get to see in series such as Ultraman Max, dooming us to nothing but Ultra Galaxy-quality series for as long as the system is implemented in its current form. That's not even getting into the inherent promotion of xenophobia. >>
But really, you'd probably never see episodes like this again:
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Instead, you'd get nothing but bland Ultra Galaxy wastelands or hollow CGI backgrounds. I say to hell with that.
No, I don't because physical sets and practical effects are one of my very favorite things about film and there are few things that I love more in this genre than a well-crafted miniature set. I like the idea that I could reach through my screen and touch the buildings I'm seeing. I love knowing that they are just as real and tangible as you and I are.
One could argue that Tsuburaya's sets aren't the best and I won't deny that (even though I love them just as much). Instead of saying they shouldn't use them at all, it's a question of HOW they are implemented. Look at Star Wars Episode III, for example. Lots of CG backgrounds right? Actually, it got an award for the most miniatures ever used in a film. You might think the same of Terry Gilliam's The Imaginarium of Doctor Parnassus but that too uses a TON of practical effectswork, including lots of miniatures at varying scales.
Then look at Japan. Look at Shusuke Kaneko's Gamera trilogy and his Godzilla film, GMK. All four of those films implement miniature effectswork AMAZINGLY. Seriously, go watch Gamera III and tell me otherwise. And even Tsuburaya themselves pulled off some astoundingly great effectswork for Ultraman the Next but after that they started channeling classic effectswork until Ultra Galaxy Legends came around. But then that gets into an argument about style and that's neither here nor there (personally, I love the stylized look of the two Ultra Brothers films as much as I love the realistic look of The Next and the differently stylized look of UGL).
Then I recommend either getting used to it or adjusting your settings to ignore me if it is so troubling to you.