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- Nov 3, 2010
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The only thing I hate about Kamen Rider's toy-driven nature is that it's more MOTIF-driven than ACTION-driven. Take the Fourze Driver and the Astroswitches for example, they're impractical as hell!
yeah that's the problem Both franchise should be entertainment and adventurous not toy driven and motif like i mean It could have been worse FOurze should have use the path gokaiger use like using the previous hero powers heck they should have used the concept of using previous riders powers since it was the anniversary season.
If anything, I think Bandai should look back into Ishinomori's concept art books of Riders (if there is such thing) for future ideas. Chase was a good example (for me) that feels very classic yet with a modern twist in terms of a KR character concept.
Well that's true seems the designers of the kamen rider suits must have been influenced by most of kuugas rejected concept arts by ishinomori himself.
From what I've figured out over watching this stuff for the past few years, Kamen Rider is co-owned by both Toei & Bandai. Bandai provides all the art design, tech & such- at least for the heroes. Whatever writers are hired for Rider that year do have correspondence with Bandai's design team over what they want to do, but things are regularly conflicted because the design team ultimately wants to design things from the perspective of it being a toy & being relatively simple to use, market & understand.
I think the silliness, however, comes from the design team running out of ideas & just jumping for any kind of theme anyone can think of & designing the line around that. Plus, Toei's writers probably aren't helping because they've run out of ideas too & usually seem to just let Bandai call the shots. The exception was Gaim where Urobouchi actually had a decent idea, but I think it backfired in the respect that it was so good, the other writers have just decided they can't possibly top that & have given up. Either that, or they're now trying to save up whatever good ideas they do have to use later.
But, when Bandai gives the writers silly stuff, their first thoughts are silly characters, silly situations &, ultimately, a silly show.
From what i read from from your comment i think that both kamen rider and super sentai should NOT be co-owned by BanDai why? because back in the 70's both franchise weren't co-owned they are just single handedly owned by toei only but nowadays it's now co-owned by a toy company that treated both as if they are like the toys they made but in reality its not ,why can't Toei just single handedly own both franchise not co-owned by bandai like the old days i mean what wrong with having both designers in toei be in charge of the designing and tech not bandai.
Now i know gen urobuchi is known for the dark tones for his anime series but at least his technique works for gaim and doesn't like being troubled by executive meddling and you know what maybe both sentai and kamen rider shows should require professional writers of anime and drama to make good shows like Gen urobuchi for example not by ones who are out of ideas especially by a TOY company.
And you know what If the design team of Bandai wants to design things from the perspective of it being a toy & being relatively simple to use, market & understand then how about they should make a toy and then have a original tokusatsu series revolve around it similar like how bandai wants toei to make a anime series to their product of their Disc wars toyline called Marvel Disk Wars: The Avengers not to kamen rider and super sentai franchise because they are an entertainment franchise not a toy franchise do they look like they based from action figures-NO.