What is everyone's favorite mission or fight? Mine so far are: TheBee (yagaruma) vs Kabuto, Eternal vs Challice and Joker vs Skull
mine so far would be Sasword vs Kageyama, the special dialogue(both intro and winquote) comes from that episode where Tsurugi is having his birthday party and Kageyama must sing for him, the win quote obviously mock how boring Kageyama's singing are, paired with Sasword's HATERS GONNA HATE win pose, it's golden :castlerock:
So, I finally got the Wii iso downloaded, had Dolphin load it which opened a new window (the new window can't seem to go full-screen but, I'm not complaining) so, things seem good.
My question here is - how do I get it on classic controller? I can't understand the stuff it wants me to click on when I load it up.
the full screen thing on the dolphin can be set in one of the emulator settings, by turning off the "windowed" feature
select the wiimote configuration and find the wiimote tab on the right side of the panels once's you're in, in the tab there's a list of controller emulation,(default is wiimote), switch that to classic controller and click the button below it to configure/assign the buttons
They are perfectly doable. I don't know what you are talking about. They even have exact same input. The only difference is that Rocket uppercut now kicks enemy away instead of slamming him down with a rocket.
thanks for confirming, so far i haven't hit the training mode yet and just played SHM in both versions of the game, taking notes of the obvious changes(like special attack properties, but testing attack strings on the fly is quite hard when the enemy kept moving and i have to pause to see the movelist every so often, will probably do that once i finish the PSP version
Couldnt find decent images of birth/protobirth when their eyes light up, and without it there's no visual difference, hence I reused same image.
if you still can't find a decent pic, you could always use a cropped image and color its background green and red to differ between them in the guide>.<
also:
-missing PSP controls:
+start is start(duh?)
+charge is select
+movement uses Dpad(i haven't tried control config yet to find out whether you can reverse the analog and Dpad roles like the previous game or not)
+airdash is also R button IIRC
+style button is analog(or Dpad?)
-as for gameplay gimmicks:
you're currently missing the classic guard cancel, which is jump while guarding IIRC, too bad this time it makes you backdash instead of stepping, a bit useless when you're in the corner(forgot which gauge it consumes and how much)
it'll be nice if you can list the "assault points" for the grey gauge characters(moves/strings that allows you to perform the EX/instant gauge charge at the end)
-character guide notes:
shadowmoon's electric thing is called shadow beam IIRC, he says it clear enough during attacks, it's also named that way in RG2
you got odin's final vent as "death vanish"
faiz and blade's song is "the people with no name" and "kakusei" now
wizard also currently gets Perfect Game as his theme