Anyone figure which button for attacking?
Weak
Normal
Special
obviously still the same, S for weak, X for strong, and O for special
so based on the page 1 info:
-flame dragon doesn't have its own finisher?
-mighty kuuga's art is a jumping one despite being shown as a dashing one in the previous vids?
-basically most of the gun riders will have the shooting rider art?
-the "everyone" bit in the kintaros art isnt entirely true since kabuto riders doesnt crack the ground when they use their ragnarok specials
- the tester didnt elaborate on how sturdy the armored forms are in SCH, because they have been severely downgraded to mediocreness in CHF compared to its previous incarnations
-interesting gauge management for meteor, i hope the likes of RX costs only 2 gauge for form change due to its mediocre nature
and i'm guessing the sub-ultimate like trinity, kurenai, Jack, and secondary rider red gauges like trial and ixa burst also costs less than 4 stock, with only the main rider ultimates costing the full 4 stock
-judging from its playstyle, hibiki's rider art starter will also be a grab, for normal and kurenai at least
-it's going to take a while to get used to the new control setup, i honestly feel that its better off if the running feature gets a special button instead(hold L/R and when you move around you'll free run) and kept the 2D playstyle intact with the up direction being jump and down is crouch~err rider charge
select being the rider charge button doesn't sound great either, since it means you'll have to sacrifice movement or attack when you're charging, whereas in the past, its a good way to tempt people to attack you and quickly counter with something surprising
the rider cancel being a separate button a la wii is also disturbing, there's nothing wrong with the "playstation style" RC's of the previous games dating to the first CH(which has more buttons than the game actually needs), plus it gives you one more free button to use for something better
i wonder how the wii version control will turn out?