Member
- Joined
- Sep 27, 2012
- Messages
- 19
First off, I'd like to thank Keith for allowing me to discuss our game here.
Hey everyone, my name is Ethan and I work for an indie games developer, Mechanist Games. We're working on our debut title, City of Steam, a free-to-play browser-based MMORPG.
If you've known of City of Steam and been keeping track of it since the game went public, be sure to sign up for our newsletter and dev journals for up-to-date game development.
To those that don't know what City of Steam is (no surprise, we're an indie developer, so getting widespread recognition is relatively harder for us). It's a browser-based MMORPG featuring a mix of industrial fantasy and steampunk elements, lightweight enough to play smoothly on even non-gaming computers and accessible straight from your browser. Even then, thanks to Unity 3D and a lot of in-house tools, we've managed to still make it look quite impressive,and all stored in but a few megabytes.
City of Steam evokes an industrial age fantasy set in a mechanical world during an industrial revolution where the boundaries between science and magic have begun to blur, where humanoid steamtoilers patrol the streets and levianthan airships float just above the rooftops. City of Steam is set on the World Machine, a vast and ancient system of interlocking gears powered by unfathomable energies. Current civilizations are built upon these, and the industrial aspects have always been part of the world's history and daily life; races such as humans and elves do exist, but they live alongside dwarves that are part-machine, robotic toilers that roam the land, and both magical and mechanical monstrosities that threaten their existence. Check out the World Machine page to take a better look at this animated world.
For a better picture of the game, check our latest Closed Beta Trailer, a lot has changed and improved since then, but it can still give a good idea for what we plan to make of our game:
http://youtu.be/ynmn3DjIDqA
Edit:
Hello all, we've opened gates of Nexus again, Beta is now launched and ready to play. Visit the link below if you don't have an account yet and start your journey in just minutes!
http://cos.r2games.com/signup
Thanks to your continuous support of our game, City of Steam has finally been approved on Valve's Greenlight approval system. We are thankful for everyone who voted for us and who spread the word! If you want to know more, you can find the full announcement here: http://cos.r2games.com/news/view/?id=1731
Also, we wrote up a dev journal (though delayed!), along with a video, about the showcase of City of Steam at PAX East and GDC 2013. The video itself is here:
[ame="http://www.youtube.com/watch?v=VhX8U14XarI"]PAX 2013 Recap - YouTube[/ame]
We may be small, but we're very receptive to player feedback too, and strive to openly discuss the development process. Feel free to drop me a line and I'll respond to any questions you may have!
Hey everyone, my name is Ethan and I work for an indie games developer, Mechanist Games. We're working on our debut title, City of Steam, a free-to-play browser-based MMORPG.
If you've known of City of Steam and been keeping track of it since the game went public, be sure to sign up for our newsletter and dev journals for up-to-date game development.
To those that don't know what City of Steam is (no surprise, we're an indie developer, so getting widespread recognition is relatively harder for us). It's a browser-based MMORPG featuring a mix of industrial fantasy and steampunk elements, lightweight enough to play smoothly on even non-gaming computers and accessible straight from your browser. Even then, thanks to Unity 3D and a lot of in-house tools, we've managed to still make it look quite impressive,and all stored in but a few megabytes.
City of Steam evokes an industrial age fantasy set in a mechanical world during an industrial revolution where the boundaries between science and magic have begun to blur, where humanoid steamtoilers patrol the streets and levianthan airships float just above the rooftops. City of Steam is set on the World Machine, a vast and ancient system of interlocking gears powered by unfathomable energies. Current civilizations are built upon these, and the industrial aspects have always been part of the world's history and daily life; races such as humans and elves do exist, but they live alongside dwarves that are part-machine, robotic toilers that roam the land, and both magical and mechanical monstrosities that threaten their existence. Check out the World Machine page to take a better look at this animated world.
For a better picture of the game, check our latest Closed Beta Trailer, a lot has changed and improved since then, but it can still give a good idea for what we plan to make of our game:
http://youtu.be/ynmn3DjIDqA
Edit:
Hello all, we've opened gates of Nexus again, Beta is now launched and ready to play. Visit the link below if you don't have an account yet and start your journey in just minutes!
http://cos.r2games.com/signup
Thanks to your continuous support of our game, City of Steam has finally been approved on Valve's Greenlight approval system. We are thankful for everyone who voted for us and who spread the word! If you want to know more, you can find the full announcement here: http://cos.r2games.com/news/view/?id=1731
Also, we wrote up a dev journal (though delayed!), along with a video, about the showcase of City of Steam at PAX East and GDC 2013. The video itself is here:
[ame="http://www.youtube.com/watch?v=VhX8U14XarI"]PAX 2013 Recap - YouTube[/ame]
We may be small, but we're very receptive to player feedback too, and strive to openly discuss the development process. Feel free to drop me a line and I'll respond to any questions you may have!
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