Electronic Arts Talks Diversity Of Star Wars Titles
With EA basically owning the rights to make Star Wars games, the pressure is on them to make each one unique, while also not bogging down the franchise, which happened in a previous decade.
However, EA is confident, and talked about their vision for the games and the Star Wars universe:
“Star Wars is a huge franchise, probably the biggest, and because it’s a universe it also has a huge scope of different types of characters, different types of player fantasies that you can have within that [universe],” Jade Raymond said in an interview with IGN.
Raymond likened the Star Wars franchise to another franchise she worked on, Assassins Creed:
“I think one of the things that allowed us to have success on Assassin’s Creed and why it’s continued to expand is that we had this meta-story for the franchise that allowed different teams to be creative and have their own creative sandbox,” Raymond said. “As long as you pick a pivotal moment in history where something is going on, you could always give the revisionist history version of ‘The assassins were behind it and Templars were there.
With our [Star Wars] portfolio, we’re able to carve out different eras for different teams, which is the approach we had with Assassin’s Creed,” she continued. “So that’s what we’re trying to do with this is not only pick different eras but really different types of gameplay, different player fantasies for each [project].”