Disunity, a single-player real-time strategy game firmly focused on starship combat where players assume the role of supreme admiral, and conquer star systems with their fleets has landed on Kickstarter and Steam Greenlight. Describing the plot of the game, developers Velorum Games said:
“In 2619, the Terran Union is on the verge of absolute collapse. A three-way political struggle between the Union’s citizens, rogue mega-corporations, and the central government has thrown our corner of space into a state of near-anarchy. War is unavoidable. With innumerable weapons of mass destruction at the ready, all of humanity cowers under the shadow of an imminent nuclear holocaust. The end of our race is almost upon us.”
The game is set to have a number of features, such as:
- Nonlinear single player campaign
- Instant action with randomized maps
- Balance profiles
- Unique soundtrack
In Disunity, rather than managing hundreds of individual ships, fleets are the basic commandable unit. They derive their stats from the ships that compose them. Utilize stats such as accuracy, attack range, acceleration and armor to mix and match the perfect fleet to counter hostile forces.
Ships each have a primary role, some of which are: direct combatants, support, point defense or standoff-range combatants. By understanding what roles a ship excels at, composing fleets to counter what the enemy has deployed in the field is no longer guesswork.
Velorum Games have said that, should Disunity meet its Kickstarter funding, it’s stretch goals will include:
- Advanced mod support
- Additional campaign cinematics
- Additional and more varied voice acting (ambient battle chatter)
- Multiplayer (Undoubtedly the highest-tiered goal)
Velorum Games also described the size of each of the games maps, saying that each map is a whole star system. It is segmented into “battlespaces”, or areas of play, centered on celestial bodies and other areas of interest. In order to move your fleets from battlespace to battlespace, your fleets must make a hyperspace jump to cover the massive distances in the interplanetary void. All maps in the campaign are based on real star systems, incorporating all known stellar and planetary data for the system.