Game Informer had a chat with Eiji Aonuma and Hiromasa Shikata, producer and director of the mutliplatyer Zelda title Tri Force Heroes for 3DS. Wonder how they whipped up this game so fast after they just released another Zelda the year before? Shikaka revealed to GI that Tri Force Heroes uses the same game engine created for Link Between Worlds a year earlier.
Shikata: When we finished up A Link Between Worlds, we looked at the game engine and Mr. Aonuma had talked with the team about wanting to create a multiplayer Zelda game and really wanted to take a look at whether or not that system was something they could use to accomplish that goal. So more than art assets or visiting the same worlds, it’s more about does a game’s engine and system we have work with this next idea and do they match up? And in this case they did.
Despite the quick development time, there were a few ideas that never made it into the final game. One of the more interesting rejected ones? A costume that would have been no costume at all — no clothes, in fact.
Shikata: I’m sure you’re familiar with the tale of the Emperor’s New Clothes, where the Emperor is told he has the most wonderful fashion ever, but he is actually naked. We wanted to implement some sort of outfit that would play off of that story, but we couldn’t come up with any abilities that that outfit would add, so they really weren’t able to bring that idea to fruition. We were really were disappointed that we weren’t able to implement it and bring it into the game.
Really, guy? NO abilities that come with being naked? Talk about a lack of imagination.