Mike Maverick, the host of the Super Ace Gamer Show and part of the Super Ace Gamer Brand reviews a game that’s a retelling from the Sunsoft’s hit classic, Blaster Master, Blaster Master Zero.
Blaster Master Zero, a game was developed by Inti-Creates and produced by Sunsoft. Mike will see if he either Ace it or Fail it, as he takes on the challenge to prove his gaming skills, and reviewing it. Maybe Glitchskull will take the opportunity to provide a game as well? Who knows, if you haven’t watch this episode of the Super Ace Gamer Show.
Blaster Master Zero for the 3DS and the Nintendo Switch (UPDATE!!! NOW ON THE PC!!!) Developed by Inti-Creates and Sunsoft, we never got a sequel after Blaster Overdrive, and during the time Blaster Master was niche title, we have a few hits (Blaster Master Overdrive and Master Blaster: Enemy Below), and few misses (Blaster Master 2), and one game that’s a BIT MISLEADING TO A POINT I WANT TO MAKE A SEPARATE VIDEO ABOUT IT ONE DAY….ONE…DAY… (citation: Blaster Master Boy) until then, I want to talk about a game that’s finally got a retelling to the awesome franchise back in 2017.
The story takes place in the near future on planet Earth. Where countless wars disrupt the habitat of the environment, the planet plunge into a new ice age, people live underground like something out of Gurren Lagann in the first few episodes, they crawl out of the tunnel to create new habitat after a huge mysterious comet landed on earth and the rest is history…and it take hundred of years…see? none of that Darwin theories up in here!
Enter Jason Frudnick, a young boy who’s an expert in robotic engineering, found a mysterious creat–FROG! IT’S A FROG DAMMIT! Anyways, he names the myster–FROG…Fred, as he doing some studies and research on where this…frog…came from and how he survived something like that during the habitat was rebuilding…Is he…SUPER FROG?? IS FROPPY HIS MOTHER??? Anyways, ridiculous questions aside, Fred escape and leap into the mysterious hole, while Jason going after him. As the tunnel leads to an underground passage, he found another mysterious tank known as Sophia the III.
During the quest to find Fred using Sophia III, he rescues a young woman name Eve who’s mysterious–JEEZ what’s with this game and “mysterious”? Anyways, a MYSTERIOUS young woman with no memories of the past. Now they’re out on a quest not only to find Fred and help Eve to find her memories as she will be Jason’s guide, and find the mystery of this world full of mutants. As you can see, the game has a better detailing to the story than the NES counterpart and the Japanese version of the title: Chou-Wakusei Senki Metafight.
The game is a huge sent-back to the original Blaster Master where areas are more exploration and bosses. The graphics also pays homage to the original Blaster Master, plus the music opens up with the iconic Blaster Master stage 1 theme. If you’re a fan of Blaster Master, then you will have a major fanatic experience ahead of you.
There’s an addition to the game where the soundtrack is more original as well plus multiple endings too. You will spend countless of hours of exploring stage after stage just to get everything you need. Plus the return of the top-down parts of a game when you enter caverns and abandoned laboratories. The Zelda-like top-down segments are mostly the main focus when you encounter enemies and bosses. Explore to gain power-ups, items and life ups to keep the game rolling as possible. If you want to go for a 100% completionist run, I say you need to in order to get the true ending.
While playing through the game, you will listen to awesome beats created by the composers, Hiroaki Sano, Aoi Tanaka, Kotoro Yamada, and the man who’s behind the soundtrack of Mega Man 9 and Azure Striker Gunvolt, Ippo Yamada (or he was credited as “Ippo”) He’s also famous for sound design for Mega Man X2 as well! There’s more to explain, but at the end of the day, it’s another awesome metroidvania masterpiece and how much I love the Metroidvania series.
Ok, the fun factor of the game is more appealing to the Metroidvania fans like myself. Believe me I played a lot during my times as a gamer, but want to expand further into the games where you explore, backtracking a little and finish the game within ease. When you gain power-ups in the process of progress! When you explore, you find weapons to blast through obstacles that stands in Jason’s way. You get power ups for Sophia like Hyper Shot, Crusher Shot, hover pack, jump booster, Maximum Shot, Spark Tackle, Dive Gear, wall climb, and many more. These power ups will help you advanced to numerous of areas. Also, the sub weapons will be a huge help against enemies that unreachable, and when you have serious trouble in tight situations.
The top down areas are my favorite in the gameplay fun factor. When you pick up red spheres, you gain weapon upgrades, if you pick up big red spheres, you obtain massive gains to your weapon meter. When the weapon meter is full you gain a powerful shot that will waste those mutants into dust, but watchout…one hit, then your weapon meter downgrades. What you need is a Energy Guard where you take a hit, it will protect you from downgrading your arsenal. Boss battles can be easy but sometimes a bit tricky, most of them you will see from the original Blaster Master and easy enough to beat them…half of them are a bit challenge.
Remember when i say that you can fight bosses in Sophia the III? Well, most of them you can face but also, most of them easy in a laughable way like that monster known as Skeleton Boss–That’s the most generic name I ever seen and adding injury to the insult of the worst boss ever, the only way to defeat it is the Acceleration blast and Sophia is like “GET YOUR GENERIC ASS OUT OF MY WAY!!” Through out my live stream, I was mainly busy trying to collect as much of weapons, upgrades and also life-ups for a completion bonus.
I have aced it with a true ending, plus I have download two DLCs to go along with it, the Shantae DLC and the Gunvolt DLC since I love the two franchise more. Anyways, I will give this game a 5 out of 5: