Movement is something it’s fair to say that most gamers take for granted. For most, it goes without saying that the movement mechanics in modern video gaming work intuitively and efficiently. In fact, I’m willing to bet that the majority of gamers wouldn’t even give movement mechanics much thought at all, despite a select few high profile titles making some big strides over the past couple of years. Titles like Titanfall, with its carefully considered verticality and wall-running, and Assassin’s Creed: Unity, with its new parkour-down abilities, as well as others have collectively made movement more complete and fluid than ever for gaming.