Many video games have been adapted into full-scale films, but very few have succeeded. One that seeks to break the mold is the upcoming Assassin’s Creed game, which will star Michael Fassbender. To further add to the “realism” that the game inspired in many ways, Fassbender actually delved into the Assassin’s Creed universe to see how his character would move, react, and be physical when it came to combat. He tells Entertainment Weekly:
“I’ve played it since [being offered the job] mainly to get an idea of the physicality of the character,” Fassbender says by phone from Spain, where he was filming the adaptation. “We’re striving to find something special. We believe the whole concept around it is special and want to service that the best we can. The fans are really passionate: very specific and they expect accuracy and historical detail. We’re really trying to capitalize and feed on and enjoy the fun element. We’re working hard to make this something special.”
“A lot of the stuff in the game is Parkour,” Fassbender explains. “Blades attached to his wrists. It’s about getting in close to the target, close quarters fighting.”
The Assassin’s Creed movie is scheduled to release in December 2016.