Part of the problem of doing video game adaptations is that it can be hard at times to mimic what happens in the games. Whether it be through story, locations, mythology, or even what is going on via the gameplay. This was a problem at first for the upcoming Assassin’s Creed film, but as time went on they knew that to truly make this an Assassin’s Creed film, they had to nail the fighting style of the assassins.
“Assassin’s Creed is about human feat,” said director Justin Kurzel to IGN. “It’s not about superheroes. It was kind of how can we celebrate what is possible. It was pretty amazing in Malta seeing people jump off buildings that are four stories, five stories high, making some pretty significant jumps. We’re hoping to have that sort of flavor flow through the film.”
So much so were they trying to keep it real and true to the games that they limited the amount of CGI and effects that they used. Rather, they pushed their actors and stunt people to truly master the style of the assassins.
“We’ve tried to keep everything in-camera to try to keep it as real as possible and to give it a genuine feel,” said Cook. “We stayed away from creating CGI digital worlds, although there’s obviously a time and place for that. We’re trying to keep everything — all the parkour and everything like that — [as real].”
Assassin’s Creed Hits Theaters December 21st.